Telekinesis is an easy game mechanic to screw up, but when you do it right, it’s hard not to take notice.
Arriving on kickstarter today is a new 3rd person action title for PC, Mac and Linux, dubbed Son of Nor. Indie developer, Still Alive Studios – clever – has crafted a familiar, yet unique play feature that represents the core of SoN’s gameplay and interest: Telekinesis, but that’s not all.
In Son of Nor, you hail from The Edge, the last home of the human race, pitted in the desert world, Noshrac. This brink of extinction comes courtesy of the volatile race, Sarahul; think Lizard Man from Soul Calibur. Their armies march to decimate this last human refuge, claiming all of Noshrac as their own. Good for them, it’s great to have goals.
As a Son of Nor, you’re blessed by the very goddess of Night, Nor. Luckily for us, this blessing has less to do with what happens after sundown and more to do with: telekinesis, terraforming and elemental magic. This is where conventional weapons become primitive and you forget all about them; in a good way.
Enemies approach? No problem, lift rocks with your – Jean Gray esque – power and hurl them towards your foes. Don’t see rocks? No worries, simply rip it from the earth of mountainous terrain around you. You can even levitate stones in midair to be used as a platform.
Remember how I mentioned a desert world? With terraforming, you can manipulate the sands to reach high ledges or sink your opposition in their tracks. In addition, you can raise the sand level to conceal your position. Elemental magic comes in two forms: fire and wind. These abilities can also be combined with terraforming and telekinesis. Blow wind in fire and create large, flame tornados; or ignite stone with fire, using wind to propel it. You can begin to see the intended potential and we’re still just scratching the surface.
SoN’s can be played alone or cooperatively with up to 4 players. Games are always more fun with friends, however, in SoN, co-op play takes on a more dynamic feel. You’re encouraged to combine your skills in real time, combating enemies and solving puzzles. According to producer/sound designer, Chris Polus, multiplayer houses “special areas that have been designed to be solved by multiple players only.”
With 29 days to go and nearly $10K in the bank, Still Alive Studios has a good shot of reaching it’s pledge goal of $150K. You can keep tabs on the game’s progress via their youtube channel. Be sure to check out their kickstarter page for more details and backing. Son of Nor is currently in pre-alpha and if all goes well, slated for a Q1 2014 closed beta, followed by a Q2 2014 release. Go force powers! Er, I mean Son of Nor!