Time Spiral block was the result of many a bold move by R&D members, counting on a post-apocalyptic setting and the sheer force of nostalgia to hold together a “concept block” based on past, alternate present, and future. One of the most audacious aspects of the entire block was Future Sight’s “futureshifted” cards, “pre-prints” that had an idiosyncratic new card frame and that purported to offer glimpses of upcoming mechanics and settings. So far, a few of their prophecies have been fulfilled (Lorwyn block, the return of poison counters, and colored artifacts, to name a few), and some of them, such as Boldwyr Intimidator, have been reprinted as-is.
This fall, the eponymous first set in the Theros block is going to be released, and rumormongers are looking to the futureshifted cards to see which of them might find a home on the Greek-mythology-inspired plane of gods and heroes. There’s no guarantee that any of them will in fact be reprinted – Mark Rosewater has been coy about the subject, saying only “maybe” – but if any of them are, here are the most likely candidates.
We don’t know who Seht is, but the name certainly sounds like Set, the Egyptian god of chaos. Since Theros block is going to have gods as a flavor and story element – the second set is called Born of the Gods, after all – there might be a subtheme of granting abilities to players, to allow the most powerful entities in the game to get in on the action on a more personal basis.
Enchantments also seem as though they’re going to be a major theme of Theros block. With that in mind, Arcanum Wings seems like a good candidate for reprinting – if not for the abuseability of Aura swap, which is universally used to put down turn-three Eldrazi Conscriptions. The next best thing is this idiosyncratic enchantment that can mimic a creature card on top of an opponent’s library – expect other enchantments in Theros to have the ability to change abilities.
Enchantments-that-tap may or may not be a design mistake. On one hand, they open up plenty of unexplored design space; on the other, they blur one of the few remaining lines between artifacts and enchantments. Still, if they’re going to appear in any block, Theros would be the place for them, given all the subtle and not-so-subtle hints that it’ll be the enchantment-themed block we’ve been waiting for all along.
Theros’s storyline can’t all be about the gods – there have to be mortals, characters who are capable of struggling, facing real challenges, and giving the audience someone to identify with. And the real-world inspirations for Theros provide us with plenty of all-too-mortal heroes as the basis for its characters. Thunderblade Charge is one way to represent a “heroic deed” as a spell – rewarding you for getting your creatures past obstacles by allowing you to recur it.
Prosaic and boring though a vanilla reprint may be, the reality is every set needs some ability-less creatures. And based on what we know about the flavor of Theros, the common green 3/3 vanilla can hardly be anything but a Centaur. This is practically confirmation that the Centaur society on Theros is called “Nessia,” after Hercules’s enemy Nessus.