Welcome to the fourth episode of Easter Egg Sunday. This episode had to be delayed due to unforeseen circumstances, but the series returns this week. This episode dives into the classic first-person shooter “Perfect Dark,” which released on the Nintendo 64 in 2000. The game was also rereleased on the Xbox Live Arcade in 2011.
“Perfect Dark” was designed by Rare, and was a spiritual successor to their most well-known game: “Goldeneye.” Rare lost the James Bond license (it was purchased by EA) after Goldeneye, but they still wanted to create a first-person shooter. Thus “Perfect Dark” was born, and some gamers consider it to be better than “Goldeneye.” The game combined an excellent single-player campaign with a superb multiplayer mode. The multiplayer mode was what made “Goldeneye” so popular to begin with, and “Perfect Dark” took the multiplayer to the next level. “Perfect Dark” allowed a ton more customization when making games, allowing players to use any combination of 6 weapons when creating games, unlike the preset combinations of guns in “Goldeneye” (“Goldeneye” did have a random gun mode, but the player couldn’t choose which guns would appear). “Perfect Dark” also added in the ability to have 4 separate teams supplemented with CPU allies, who could be as smart or as dumb as the player wanted them to be. The only unfortunate part about “Perfect Dark” was that many of the functions were blocked if the player didn’t have an Expansion Pak in their Nintendo 64. At the time, it could be purchased on its own or in a bundle with the game “Donkey Kong 64,” which was also made by Rare.
Without further ado, the Easter Eggs for “Perfect Dark” can be found below. As always, some of these won’t actually be Easter Eggs, but will still be labeled as such. Also as always the method of finding the Easter Eggs will be separate from the Egg itself, so that players can see what the eggs are themselves if they choose to (this does not apply to the bonus Easter Eggs, more on that below).
Easter Egg #1: This Easter Egg can be found on the Carrington Villa level. Near the end of the level, the player will restart a wind turbine to access the lowest floor of the villa. On this floor, there will be a lot of wine bottles on shelves throughout the floor. If the player destroys all the bottles, they will hear a small Easter Egg.
Easter Egg #2: This Easter Egg is located in the G5 Building level. Near the end of this level, the player will need to crack into a safe to complete one of their objectives. The item needed to complete the objective is in the safe, as well as another item that is a minor Easter Egg.
Easter Egg #3: This Easter Egg is located in the Warehouse multiplayer level. In the vents above the central room in the level (the huge room with the large stack of crates in the center) players can see a strange (and still unknown) Easter Egg. This Egg is found above the hole that players can fall into to land on top of the large stack of crates.
Easter Egg #4: This Easter Egg is found in the multiplayer menu. In the character creation section, players can mix and match the various characters’ bodies with their heads. Several of the characters are main characters in the game, but there are also a number of additional heads available. These heads are also the ones used by generic enemy soldiers in the game.
======== Below this line are the secrets themselves, so there are spoilers ahead. ========
Easter Egg #1: After destroying all the wine bottles, the player can hear Carrington say “Act your age Joanna.” The player may need to turn up their TV’s volume to hear this, because he talks rather quietly.
Easter Egg #2: Inside the safe is an unusual looking statue. This statue is an award from The British Academy of Film and Television Arts. Rare had actually received a few of these awards from their other games, such as “Goldeneye,” and this is either a nod to those trophies, or Rare trying to say that they will get another one from “Perfect Dark.”
Easter Egg #3: Above the hole that the player can fall in, there is a grate that the player can look through. Looking at it at the right angle will show a question mark. The player can also see an ammo crate above the grate. This Easter Egg is still unknown to this day. It is worth noting that the weapon in the sixth weapon slot does not actually spawn on the Warehouse map, and this might be where it was originally intended to spawn.
Easter Egg #4: Among the various heads are some important ones. There is one of an Asian man, who is actually Shigeru Miyamoto, the legendary game designer who works at Nintendo. One of the other heads is Ken Lobb, who used to work with Nintendo and helped Rare a lot in developing “Goldeneye.” Other heads include various employees of Rare and some of the employees of Ign.com (that were working there at the time).
“Perfect Dark” actually has two other Easter Eggs that apply to every level. These two are listed below:
Easter Egg Bonus #1: Hidden in every level is a small wedge of cheese. These wedges of cheese were likely added in by some game designers who were goofing off, and were left in at the end of development. Players cannot interact with the cheese; they can only look at them.
Easter Egg Bonus #2: Every level (or almost every level) contains a hidden weapon cache that will give the player a weapon they cannot normally access in that level. The weapon varies by the level, and some are very difficult to find.
The link below shows how to get all the hidden weapon caches and how to find all the cheese wedges:
“Perfect Dark” Weapon Cache Guide
“Perfect Dark” Cheese Guide
To learn more about “Perfect Dark,” visit the wiki linked below:
“Perfect Dark” Wiki