Over five years ago, 2K and Irrational Games made a literal splash in gaming as a whole with the Bioshock series for Playstation and X-Box consoles. Two games had set players in an underwater city with weapons, unnatural plasmids, and a feverish amount of enemies that ranged from pitiful to dangerous. It was the ultimate story that based around the player’s decisions and skill in a wonderful blend of first-person shooter and survival horror. Now more recently, the developers took to the sky with Bioshock Infinite, that not only pushed the limits of gameplay mechanics, but touched on sensitive boundaries with the heavy focus on religion and racism. What really set Infinite apart from its’ predecessors was a bright young woman who, apart from the game’s main character Booker DeWitt, had the game revolve entirely around her. She was no Little Sister, but her overall story and powers might as well make her more fearful and sympathetic as one. If the sky is the limit, than she pushed way past them, our focus turns to Elizabeth.
The moment Infinite starts, Elizabeth is already a wanted woman, as Booker DeWitt is given the message “Bring us the girl, and wipe away the debt.” With no other alternative, Booker is thrust high up to the literal cloud city of Columbia to find her. After Booker survives some violent brushes with the police force as a result of being labeled a “false prophet” by the city’s leader Comstock, Booker finds Elizabeth within a giant tower as a test subject/prisoner. Her liberation from the tower doesn’t come easy as both she and Booker are pursued by her mechanical guardian known as “The Songbird.” When she is safe, Elizabeth reveals she is being used by Comstock to fulfill the prophecy that states she will “Drown in Flames the Mountains of Man.” One that she does not wish to see through, and is constantly targeted by the citizens that want to bring her back out of loyalty to Comstock.
What makes Elizabeth special in Bioshock Infinite is her involvement in the battles Booker DeWitt has to protect her. She does not need to be constantly watched over as so players could focus on the enemies and not worry about protecting her from gunfire. But when worse came to worse, Elizabeth would assist Booker by tossing him additional ammo, health kits, money for vending machines, and “Salts” to empower the Vigors in the game. (Infinite’s answer to the Plasmids in the earlier Bioshock games.) She could even use her power of “Tears,” portals she can open to alternate timelines and realities, to give Booker more advantages in battle. When worse comes to worse, Elizabeth will also help revive Booker when he takes too much damage to the point of near-death. Furthermore, having Elizabeth around and speaking with Booker helped tell the story in front of players as opposed to just hearing most of it off of a radio like it was in the earlier games, giving a sense of realism and humanity to players more invested in what’s happening around them.
Even with having special powers of her own, Elizabeth is no slouch herself. During her time imprisoned in the tower, she had an entire library to teach herself all manner of history and skills. Not only did it make her more then capable of standing on her own two feet, but she also learned how to pick locks to open up secret areas for items that Booker could use. In addition, she’s adept in cryptology to give her the ability to translate secret codes and find more hidden places that Booker wouldn’t otherwise find on his own. As smart and skilled as she is though, she still endures a lot of development on an emotional scale as the game progresses, not always being dependent on Booker. Through thick and thin, Elizabeth and Booker make an effective team all the way to the game’s climax aboard Comstock’s airship.
Seeing as how the game is still relatively new, it would be remiss to reveal what the real story behind Elizabeth is or reveal her fate by the games end. While it is too soon to speculate what the future holds for her, it’s clear that Elizabeth’s popularity is well on the rise among fans who collect her figure, draw fanart, and even cosplay her during conventions. There was even a Russian cosplayer by the name of Anna Moleva who resembled her so well, that Irrational games brought her in to be a live model for Elizabeth. How major judges and critics receive her has yet to be fully realized, but the general outlook Elizabeth has been thus far very positive and speaks volumes for how she was developed both as a character and an in-game AI. Elizabeth outstandingly rises up as the video game babe with infinite possibilities for gamers to be looking up to.
This is Greg P., examining video game babes for you and me.