Well there is a lot to say about 1….2….3…Kick It (Drop That Beat Like an Ugly Baby). Mainly it is how misleading the name is. I guess you could anticipate it is a music game, or you could think it is a music producing software, or you simply think it is about dropping ugly babies. To put your ideas to rest, it is a unique kind of platformer that generated each world uniquely through your music.
This game is a part of the Early Access Initiative on Steam where people can prepurchase the game and play it through development. While this game is in early development, it shows promise as a unique music driven game. While the game is incredibly simple it has a wealth of challenge and variety.
The current problem is the music selection which I am sure will get more stylized upon full release. Never fear, there is also a moderate selection of tunes from the developer to use as well. So if you are like me and do not have the hard drive space for your library of music, you won’t miss out on the experience.
#5 Interesting Music Choices
Aside from your own music, you will have a library of music provided by the developers. This ranged from electronica to dubstep to instrumental. Each song has a different effect on the levels and no two songs will make the same level unless it is the same song.
#4 Level Design
The level design of 123 Kick It is incredibly unique. The game uses simple polygons in different patterns to create an expansive array of obstacles that you can maneuver to obtain more points. Who knew there were so many shapes in this world? I should have paid more attention in Geometry.
While the visuals are rather simple, they are really nice to look at…for a while. Then you may get a headache if you play this game on the highest settings for more than 2 hours straight. The game is surprisingly easy on the graphics too.
The gameplay has to be one of the simplest I have come across in video game history. While in a way this is a downside, in the grand spectrum of this game it is fantastic. You will move the mouse to maneuver through the different obstacles and you can spin your camera to get a different perspective on the level. You would be surprised how the level change must by spinning 180 degrees.
#1 The Replay Value
While this game is short and really simple, it has a large amount of replay value because of the random level generation. Finding what song goes with what level is a cool experience and something I have not experienced in a music driven game. The amount of points you can amass will also change with the level so you may not be able to get that high score you wanted on a slower song, or vice versa.